Zmiany po 2.18a

This commit is contained in:
Bartek Stalewski 2017-02-18 16:31:57 +01:00
parent 7910c08292
commit f1142d9628
5 changed files with 76 additions and 15 deletions

View File

@ -157,14 +157,14 @@ send("zamknij przytroczona " .. scripts.inv:get_bag_string_biernik(&qu
</Alias>
<Alias isActive="yes" isFolder="no">
<name>get</name>
<script>sendAll(&quot;wez &quot; .. matches[2] .. &quot;z ciala&quot;,
&quot;wez &quot; .. matches[2] .. &quot;z drugiego ciala&quot;,
&quot;wez &quot; .. matches[2] .. &quot;z trzeciego ciala&quot;,
&quot;wez &quot; .. matches[2] .. &quot;z czwartego ciala&quot;,
&quot;wez &quot; .. matches[2] .. &quot;z piatego ciala&quot;,
&quot;wez &quot; .. matches[2] .. &quot;z szostego ciala&quot;,
&quot;wez &quot; .. matches[2] .. &quot;z siodmego ciala&quot;,
&quot;wez &quot; .. matches[2] .. &quot;z osmego ciala&quot;, false)</script>
<script>sendAll(&quot;wez &quot; .. matches[2] .. &quot; z ciala&quot;,
&quot;wez &quot; .. matches[2] .. &quot; z drugiego ciala&quot;,
&quot;wez &quot; .. matches[2] .. &quot; z trzeciego ciala&quot;,
&quot;wez &quot; .. matches[2] .. &quot; z czwartego ciala&quot;,
&quot;wez &quot; .. matches[2] .. &quot; z piatego ciala&quot;,
&quot;wez &quot; .. matches[2] .. &quot; z szostego ciala&quot;,
&quot;wez &quot; .. matches[2] .. &quot; z siodmego ciala&quot;,
&quot;wez &quot; .. matches[2] .. &quot; z osmego ciala&quot;, false)</script>
<command></command>
<packageName></packageName>
<regex>^/get (.*)$</regex>
@ -227,8 +227,10 @@ end</script>
<regex></regex>
<Alias isActive="yes" isFolder="no">
<name>normal</name>
<script>scripts.inv.weapon1_action_on = false
<script>scripts.inv.weapon1_action_on = &quot;powyjmij bron z &lt;pojemnika&gt;; gzdobadz jej&quot;
scripts.inv.weapon2_action_on = &quot;powyjmij bron z &lt;pojemnika&gt;; gzdobadz jej&quot;
scripts.inv.weapon1_action_off = false
scripts.inv.weapon2_action_off = false
scripts.inv.main_weapons_action = {1, 2}</script>
<command></command>
<packageName></packageName>
@ -365,6 +367,20 @@ echo(&quot;\n&quot;)</script>
<packageName></packageName>
<regex>^wespnij sie na gore$</regex>
</Alias>
<Alias isActive="yes" isFolder="no">
<name>idle-on</name>
<script>enableTrigger(&quot;idle-beep&quot;)</script>
<command></command>
<packageName></packageName>
<regex>^/idle$</regex>
</Alias>
<Alias isActive="yes" isFolder="no">
<name>idle-off</name>
<script>disableTrigger(&quot;idle-beep&quot;)</script>
<command></command>
<packageName></packageName>
<regex>^/noidle$</regex>
</Alias>
</AliasGroup>
<AliasGroup isActive="yes" isFolder="yes">
<name>misc</name>

View File

@ -17,6 +17,14 @@
<keyCode>16777275</keyCode>
<keyModifier>0</keyModifier>
</Key>
<Key isActive="yes" isFolder="no">
<name>walka-restart</name>
<packageName></packageName>
<script>ateam:restart_ateam(true)</script>
<command></command>
<keyCode>16777264</keyCode>
<keyModifier>268435456</keyModifier>
</Key>
</KeyGroup>
</KeyPackage>
</MudletPackage>

View File

@ -143,6 +143,16 @@ function scripts.utils.bind_functional_team_follow(line, command, delay, silent)
end
end
end
end</script>
<eventHandlerList/>
</Script>
<Script isActive="yes" isFolder="no">
<name>ftpd-sneaky-click</name>
<packageName></packageName>
<script>function scripts.ui:info_sneaky_click()
amap.walk_mode = amap.walk_mode%3 + 1
scripts:print_log(&quot;Zmieniam tryb chodzenia.&quot;)
scripts.ui.footer_info_sneaky:echo(&quot;&lt;font color='&quot;..scripts.ui[&quot;footer_info_normal&quot;]..&quot;'&gt;Przemykam:&lt;/font&gt; &quot; .. scripts.ui[&quot;footer_info_walk_mode_to_text&quot;][amap.walk_mode] .. &quot;&lt;/font&gt;&quot;)
end</script>
<eventHandlerList/>
</Script>

View File

@ -62,6 +62,26 @@ end</script>
<integer>1</integer>
</regexCodePropertyList>
</Trigger>
<Trigger isActive="no" isFolder="no" isTempTrigger="no" isMultiline="no" isPerlSlashGOption="no" isColorizerTrigger="no" isFilterTrigger="no" isSoundTrigger="no" isColorTrigger="no" isColorTriggerFg="no" isColorTriggerBg="no">
<name>idle-beep</name>
<script>raiseEvent(&quot;playBeep&quot;)</script>
<triggerType>0</triggerType>
<conditonLineDelta>0</conditonLineDelta>
<mStayOpen>0</mStayOpen>
<mCommand></mCommand>
<packageName></packageName>
<mFgColor>#ff0000</mFgColor>
<mBgColor>#ffff00</mBgColor>
<mSoundFile></mSoundFile>
<colorTriggerFgColor>#000000</colorTriggerFgColor>
<colorTriggerBgColor>#000000</colorTriggerBgColor>
<regexCodeList>
<string>(?&lt;!dylizans) przybywa(.$| z | ze )</string>
</regexCodeList>
<regexCodePropertyList>
<integer>1</integer>
</regexCodePropertyList>
</Trigger>
<TriggerGroup isActive="yes" isFolder="yes" isTempTrigger="no" isMultiline="no" isPerlSlashGOption="no" isColorizerTrigger="no" isFilterTrigger="no" isSoundTrigger="no" isColorTrigger="no" isColorTriggerFg="no" isColorTriggerBg="no">
<name>colors</name>
<script></script>
@ -191,6 +211,7 @@ resetFormat()</script>
<string>^[ &gt;]*(Bardzo ciezko ranisz)</string>
<string>^[ &gt;]*(Masakrujesz)</string>
<string>.*(przeciwni.* rzucasz sie do ataku|Stajesz pewnie .* Bezlitosny,).*</string>
<string>.*(uderzasz|doskakujesz).*(raniac|masakrujac).*</string>
</regexCodeList>
<regexCodePropertyList>
<integer>1</integer>
@ -200,6 +221,7 @@ resetFormat()</script>
<integer>1</integer>
<integer>1</integer>
<integer>1</integer>
<integer>1</integer>
</regexCodePropertyList>
</Trigger>
<Trigger isActive="yes" isFolder="no" isTempTrigger="no" isMultiline="no" isPerlSlashGOption="no" isColorizerTrigger="no" isFilterTrigger="no" isSoundTrigger="no" isColorTrigger="no" isColorTriggerFg="no" isColorTriggerBg="no">
@ -592,7 +614,7 @@ resetFormat()</script>
<colorTriggerFgColor>#000000</colorTriggerFgColor>
<colorTriggerBgColor>#000000</colorTriggerBgColor>
<regexCodeList>
<string>.* (w swietnej kondycji|dobrym stanie)</string>
<string>.* (w swietnej kondycji|w dobrym stanie)</string>
</regexCodeList>
<regexCodePropertyList>
<integer>1</integer>

View File

@ -172,8 +172,8 @@ scripts.inv.main_weapons_action = {1, 2}
-- wtedy zamiast standardowego 'podobadz broni z ...' wykona zdefiniowane akcje.
-- Trzeba pamietac o <pojemnika>, ktore automatycznie bedzie zastapione odpowiednia
-- nazwa pojemnika.
scripts.inv.weapon1_action_on = false
scripts.inv.weapon2_action_on = false
scripts.inv.weapon1_action_on = "powyjmij bron z <pojemnika>; gzdobadz jej"
scripts.inv.weapon2_action_on = "powyjmij bron z <pojemnika>; gzdobadz jej"
scripts.inv.weapon3_action_on = false
-- To samo co powyzej ale dla opuszczania broni.
@ -287,7 +287,7 @@ scripts.ui.footer_main_items_per_row = 3
-- Wielkosc czcionki na rozy wiatrow (tych symboli i special exitow)
scripts.ui.footer_map_font_size = 12
-- Wielkosc czcionki na belce srodkowej i prawej
scripts.ui.footer_font_size = 10
scripts.ui.footer_font_size = 12
-- Wielkosc czcionki w oknie stanow
scripts.ui.states_font_size = 12
@ -328,6 +328,11 @@ scripts.ui.bind_color = "<LawnGreen>"
--
scripts.magic_weapons_color = "orchid"
--
-- Kolor uzywany przy /tcolor (pomoc w '/bindy')
--
scripts["tcolor_color"] = "orange"
------------------------------------------
-- Konfiguracja gagow
@ -363,7 +368,7 @@ scripts.gag_settings = {
-- Tabela kolorow jest tutaj: http://wiki.mudlet.org/images/c/c3/ShowColors.png
--
scripts.gag_colors["moje_ciosy"] = "white"
scripts.gag_colors["moje_spece"] = "white"
scripts.gag_colors["moje_spece"] = "orchid"
scripts.gag_colors["innych_ciosy"] = "slate_grey"
scripts.gag_colors["innych_ciosy_we_mnie"] = "tomato"
@ -436,7 +441,7 @@ amap.ui.active = false
-- Czy uzywac skroconego listowania kierunkow
-- false to wylaczone, true to wlaczone
amap.shorten_exits = true
amap.shorten_exits = false
------------------------------------------