Changes after 2.15 update.

This commit is contained in:
Bartek Stalewski 2017-01-31 00:58:36 +01:00
parent 947993ecb0
commit b083cd80f7
4 changed files with 302 additions and 40 deletions

View File

@ -57,25 +57,25 @@
<regex></regex>
<Alias isActive="yes" isFolder="no">
<name>zs</name>
<script>send(&quot;otworz &quot; .. scripts.inv:get_bag_string_biernik(&quot;money&quot;), false)
send(&quot;wez &quot; .. matches[2] .. &quot; z &quot; .. scripts.inv:get_bag_string_dopelniacz(&quot;money&quot;), false)
send(&quot;zamknij &quot; .. scripts.inv:get_bag_string_biernik(&quot;money&quot;), false)</script>
<script>send(&quot;otworz przytroczona &quot; .. scripts.inv:get_bag_string_biernik(&quot;money&quot;), false)
send(&quot;wez &quot; .. matches[2] .. &quot; z przytroczonej &quot; .. scripts.inv:get_bag_string_dopelniacz(&quot;money&quot;), false)
send(&quot;zamknij przytroczona &quot; .. scripts.inv:get_bag_string_biernik(&quot;money&quot;), false)</script>
<command></command>
<packageName></packageName>
<regex>^/zs (.*)$</regex>
</Alias>
<Alias isActive="yes" isFolder="no">
<name>ds</name>
<script>send(&quot;otworz &quot; .. scripts.inv:get_bag_string_biernik(&quot;money&quot;), false)
send(&quot;wloz &quot; .. matches[2] .. &quot; do &quot; .. scripts.inv:get_bag_string_dopelniacz(&quot;money&quot;), false)
send(&quot;zamknij &quot; .. scripts.inv:get_bag_string_biernik(&quot;money&quot;), false)</script>
<script>send(&quot;otworz przytroczona &quot; .. scripts.inv:get_bag_string_biernik(&quot;money&quot;), false)
send(&quot;wloz &quot; .. matches[2] .. &quot; do przytroczonej &quot; .. scripts.inv:get_bag_string_dopelniacz(&quot;money&quot;), false)
send(&quot;zamknij przytroczona &quot; .. scripts.inv:get_bag_string_biernik(&quot;money&quot;), false)</script>
<command></command>
<packageName></packageName>
<regex>^/ds (.*)$</regex>
</Alias>
<Alias isActive="yes" isFolder="no">
<name>os</name>
<script>send(&quot;zajrzyj do &quot; .. scripts.inv:get_bag_string_dopelniacz(&quot;money&quot;), false)</script>
<script>send(&quot;zajrzyj do przytroczonej &quot; .. scripts.inv:get_bag_string_dopelniacz(&quot;money&quot;), false)</script>
<command></command>
<packageName></packageName>
<regex>^/os$</regex>
@ -85,7 +85,7 @@ send(&quot;zamknij &quot; .. scripts.inv:get_bag_string_biernik(&quot;money&quot
<script>if matches[2] == &quot;monety&quot; then
expandAlias(&quot;wem&quot;, false)
else
send(&quot;wez &quot; .. matches[2] .. &quot; z &quot; .. scripts.inv:get_bag_string_dopelniacz(&quot;other&quot;), false)
send(&quot;wez &quot; .. matches[2] .. &quot; z zalozonego &quot; .. scripts.inv:get_bag_string_dopelniacz(&quot;other&quot;), false)
end</script>
<command></command>
<packageName></packageName>
@ -96,7 +96,7 @@ end</script>
<script>if matches[2] == &quot;monety&quot; then
expandAlias(&quot;wlm&quot;, false)
else
send(&quot;wloz &quot; .. matches[2] .. &quot; do &quot; .. scripts.inv:get_bag_string_dopelniacz(&quot;other&quot;), false)
send(&quot;wloz &quot; .. matches[2] .. &quot; do zalozonego &quot; .. scripts.inv:get_bag_string_dopelniacz(&quot;other&quot;), false)
end</script>
<command></command>
<packageName></packageName>
@ -104,39 +104,39 @@ end</script>
</Alias>
<Alias isActive="yes" isFolder="no">
<name>op</name>
<script>send(&quot;zajrzyj do &quot; .. scripts.inv:get_bag_string_dopelniacz(&quot;other&quot;), false)</script>
<script>send(&quot;zajrzyj do zalozonego &quot; .. scripts.inv:get_bag_string_dopelniacz(&quot;other&quot;), false)</script>
<command></command>
<packageName></packageName>
<regex>^/op$</regex>
</Alias>
<Alias isActive="yes" isFolder="no">
<name>np</name>
<script>send(&quot;napelnij &quot; .. scripts.inv:get_bag_string_biernik(&quot;other&quot;), false)</script>
<script>send(&quot;napelnij zalozony &quot; .. scripts.inv:get_bag_string_biernik(&quot;other&quot;), false)</script>
<command></command>
<packageName></packageName>
<regex>^/np$</regex>
</Alias>
<Alias isActive="yes" isFolder="no">
<name>ow</name>
<script>send(&quot;zajrzyj do woreczka&quot;, false)</script>
<script>send(&quot;zajrzyj do przytroczonego woreczka&quot;, false)</script>
<command></command>
<packageName></packageName>
<regex>^/ow$</regex>
</Alias>
<Alias isActive="yes" isFolder="no">
<name>wem-ftpd</name>
<script>send(&quot;otworz &quot; .. scripts.inv:get_bag_string_biernik(&quot;money&quot;), false)
send(&quot;wez monety z &quot; .. scripts.inv:get_bag_string_dopelniacz(&quot;money&quot;), false)
send(&quot;zamknij &quot; .. scripts.inv:get_bag_string_biernik(&quot;money&quot;), false)</script>
<script>send(&quot;otworz przytroczona &quot; .. scripts.inv:get_bag_string_biernik(&quot;money&quot;), false)
send(&quot;wez monety z przytroczonej &quot; .. scripts.inv:get_bag_string_dopelniacz(&quot;money&quot;), false)
send(&quot;zamknij przytroczona &quot; .. scripts.inv:get_bag_string_biernik(&quot;money&quot;), false)</script>
<command></command>
<packageName></packageName>
<regex>^wem$</regex>
</Alias>
<Alias isActive="yes" isFolder="no">
<name>wlm-ftpd</name>
<script>send(&quot;otworz &quot; .. scripts.inv:get_bag_string_biernik(&quot;money&quot;), false)
send(&quot;wloz monety do &quot; .. scripts.inv:get_bag_string_dopelniacz(&quot;money&quot;), false)
send(&quot;zamknij &quot; .. scripts.inv:get_bag_string_biernik(&quot;money&quot;), false)</script>
<script>send(&quot;otworz przytroczona &quot; .. scripts.inv:get_bag_string_biernik(&quot;money&quot;), false)
send(&quot;wloz monety do przytroczonej &quot; .. scripts.inv:get_bag_string_dopelniacz(&quot;money&quot;), false)
send(&quot;zamknij przytroczona &quot; .. scripts.inv:get_bag_string_biernik(&quot;money&quot;), false)</script>
<command></command>
<packageName></packageName>
<regex>^wlm$</regex>
@ -150,16 +150,14 @@ send(&quot;zamknij &quot; .. scripts.inv:get_bag_string_biernik(&quot;money&quot
<regex></regex>
<Alias isActive="yes" isFolder="no">
<name>bz</name>
<script>expandAlias(&quot;/db1&quot;, false)
expandAlias(&quot;/db2&quot;, false)</script>
<script>scripts.inv.weapons:get_weapons()</script>
<command></command>
<packageName></packageName>
<regex>^/bz$</regex>
</Alias>
<Alias isActive="yes" isFolder="no">
<name>bd</name>
<script>expandAlias(&quot;/ob1&quot;, false)
expandAlias(&quot;/ob2&quot;, false)</script>
<script>scripts.inv.weapons:lower_weapons()</script>
<command></command>
<packageName></packageName>
<regex>^/bd$</regex>
@ -200,12 +198,113 @@ end</script>
<packageName></packageName>
<regex></regex>
<Alias isActive="yes" isFolder="no">
<name>mister</name>
<script></script>
<name>normal</name>
<script>scripts.inv.weapon1_action_on = false
scripts.inv.weapon1_action_off = false
scripts.inv.main_weapons_action = {1, 2}</script>
<command></command>
<packageName></packageName>
<regex>^/normal$</regex>
</Alias>
<Alias isActive="yes" isFolder="no">
<name>magik-mister</name>
<script>scripts.inv.weapon1_action_on = &quot;wez misterny obosieczny topor z zalozonego &quot;.. scripts.inv:get_bag_string_dopelniacz(&quot;other&quot;) .. &quot;; dobadz go; przekrec stylisko&quot;
scripts.inv.weapon1_action_off = &quot;wloz misterny obosieczny topor do zalozonego &quot; .. scripts.inv:get_bag_string_dopelniacz(&quot;other&quot;)
scripts.inv.main_weapons_action = {1, 2}</script>
<command></command>
<packageName></packageName>
<regex>^/mister$</regex>
</Alias>
<Alias isActive="yes" isFolder="no">
<name>magik-cpm</name>
<script>scripts.inv.weapon1_action_on = &quot;wez czarnoblekitny pulsujacy morgenstern z zalozonego &quot;.. scripts.inv:get_bag_string_dopelniacz(&quot;other&quot;) .. &quot;; dobadz go&quot;
scripts.inv.weapon1_action_off = &quot;wloz czarnoblekitny pulsujacy morgenstern do zalozonego &quot; .. scripts.inv:get_bag_string_dopelniacz(&quot;other&quot;)
scripts.inv.main_weapons_action = {1, 2}</script>
<command></command>
<packageName></packageName>
<regex>^/cpm$</regex>
</Alias>
<Alias isActive="yes" isFolder="no">
<name>magik-bulawa</name>
<script>scripts.inv.weapon1_action_on = &quot;wez niebieskawa zdobiona bulawe z zalozonego &quot;.. scripts.inv:get_bag_string_dopelniacz(&quot;other&quot;) .. &quot;; dobadz jej&quot;
scripts.inv.weapon1_action_off = &quot;wloz iskrzaca bulawe do zalozonego &quot; .. scripts.inv:get_bag_string_dopelniacz(&quot;other&quot;)
scripts.inv.main_weapons_action = {1, 2}</script>
<command></command>
<packageName></packageName>
<regex>^/bulawa$</regex>
</Alias>
<Alias isActive="yes" isFolder="no">
<name>magik-tasak</name>
<script>scripts.inv.weapon1_action_on = &quot;wez masywny wyszczerbiony tasak z zalozonego &quot;.. scripts.inv:get_bag_string_dopelniacz(&quot;other&quot;) .. &quot;; dobadz go&quot;
scripts.inv.weapon1_action_off = &quot;wloz masywny wyszczerbiony tasak do zalozonego &quot; .. scripts.inv:get_bag_string_dopelniacz(&quot;other&quot;)
scripts.inv.main_weapons_action = {1, 2}</script>
<command></command>
<packageName></packageName>
<regex>^/tasak$</regex>
</Alias>
<Alias isActive="yes" isFolder="no">
<name>magik-sihill</name>
<script>scripts.inv.weapon1_action_on = &quot;wez waski kunsztowny sihill z zalozonego &quot;.. scripts.inv:get_bag_string_dopelniacz(&quot;other&quot;) .. &quot;; dobadz go&quot;
scripts.inv.weapon1_action_off = &quot;wloz waski kunsztowny sihill do zalozonego &quot; .. scripts.inv:get_bag_string_dopelniacz(&quot;other&quot;)
scripts.inv.main_weapons_action = {1, 2}</script>
<command></command>
<packageName></packageName>
<regex>^/sihill$</regex>
</Alias>
<Alias isActive="yes" isFolder="no">
<name>magik-jatagan</name>
<script>scripts.inv.weapon1_action_on = &quot;wez jasniejacy zdobiony jatagan z zalozonego &quot;.. scripts.inv:get_bag_string_dopelniacz(&quot;other&quot;) .. &quot;; dobadz go&quot;
scripts.inv.weapon1_action_off = &quot;wloz jasniejacy zdobiony jatagan do zalozonego &quot; .. scripts.inv:get_bag_string_dopelniacz(&quot;other&quot;)
scripts.inv.main_weapons_action = {1, 2}</script>
<command></command>
<packageName></packageName>
<regex>^/jatagan$</regex>
</Alias>
<Alias isActive="yes" isFolder="no">
<name>magik-adas</name>
<script>scripts.inv.weapon1_action_on = &quot;wez dwureczny adamantytowy mlot bojowy z zalozonego &quot;.. scripts.inv:get_bag_string_dopelniacz(&quot;other&quot;) .. &quot;; dobadz go&quot;
scripts.inv.weapon1_action_off = &quot;wloz dwureczny adamantytowy mlot bojowy do zalozonego &quot; .. scripts.inv:get_bag_string_dopelniacz(&quot;other&quot;)
scripts.inv.main_weapons_action = {1}</script>
<command></command>
<packageName></packageName>
<regex>^/adas$</regex>
</Alias>
<Alias isActive="yes" isFolder="no">
<name>magik-granit</name>
<script>scripts.inv.weapon1_action_on = &quot;wez gigantyczny granitowy mlot z zalozonego &quot;.. scripts.inv:get_bag_string_dopelniacz(&quot;other&quot;) .. &quot;; dobadz go&quot;
scripts.inv.weapon1_action_off = &quot;wloz gigantyczny granitowy mlot do zalozonego &quot; .. scripts.inv:get_bag_string_dopelniacz(&quot;other&quot;)
scripts.inv.main_weapons_action = {1}</script>
<command></command>
<packageName></packageName>
<regex>^/granit$</regex>
</Alias>
<Alias isActive="yes" isFolder="no">
<name>magik-espadon</name>
<script>scripts.inv.weapon1_action_on = &quot;wez polyskliwy smukly espadon z zalozonego &quot;.. scripts.inv:get_bag_string_dopelniacz(&quot;other&quot;) .. &quot;; dobadz go&quot;
scripts.inv.weapon1_action_off = &quot;wloz polyskliwy smukly espadon do zalozonego &quot; .. scripts.inv:get_bag_string_dopelniacz(&quot;other&quot;)
scripts.inv.main_weapons_action = {1}</script>
<command></command>
<packageName></packageName>
<regex>^/espadon$</regex>
</Alias>
<Alias isActive="yes" isFolder="no">
<name>magik-korbacz-inkwizycja</name>
<script>scripts.inv.weapon1_action_on = &quot;wez dlugi runiczny korbacz z zalozonego &quot;.. scripts.inv:get_bag_string_dopelniacz(&quot;other&quot;) .. &quot;; dobadz go&quot;
scripts.inv.weapon1_action_off = &quot;wloz dlugi runiczny korbacz do zalozonego &quot; .. scripts.inv:get_bag_string_dopelniacz(&quot;other&quot;)
scripts.inv.main_weapons_action = {1}</script>
<command></command>
<packageName></packageName>
<regex>^/korba1$</regex>
</Alias>
<Alias isActive="yes" isFolder="no">
<name>magik-korbacz-ryby</name>
<script>scripts.inv.weapon1_action_on = &quot;wez dwureczny krysztalowy korbacz z zalozonego &quot;.. scripts.inv:get_bag_string_dopelniacz(&quot;other&quot;) .. &quot;; dobadz go&quot;
scripts.inv.weapon1_action_off = &quot;wloz dwureczny krysztalowy korbacz do zalozonego &quot; .. scripts.inv:get_bag_string_dopelniacz(&quot;other&quot;)
scripts.inv.main_weapons_action = {1}</script>
<command></command>
<packageName></packageName>
<regex>^/korba2$</regex>
</Alias>
</AliasGroup>
<AliasGroup isActive="yes" isFolder="yes">
<name>oper</name>

View File

@ -23,8 +23,13 @@
tempTimer(1, function () disableAlias(&quot;wez_monety_z&quot;) end)
tempTimer(1, function () disableAlias(&quot;wloz_monety_do&quot;) end)
tempTimer(1, function () disableTrigger(&quot;przelamanie&quot;) end)
tempTimer(1, function () disableTrigger(&quot;blokowanie_proba_kogos&quot;) end)
tempTimer(1, function () disableTrigger(&quot;blokuje_cie&quot;) end)
tempTimer(1, function () disableTrigger(&quot;walczysz_bez_broni&quot;) end)</script>
tempTimer(1, function () disableTrigger(&quot;walczysz_bez_broni&quot;) end)
tempTimer(1, function () disableTrigger(&quot;wytracenie_tobie&quot;) end)
tempTimer(1, function () disableTrigger(&quot;ogluch&quot;) end)
tempTimer(1, function () disableTrigger(&quot;powrot-z-oglucha&quot;) end)
</script>
<eventHandlerList/>
</Script>
<Script isActive="yes" isFolder="no">

View File

@ -101,9 +101,9 @@ prefix(str)</script>
<regexCodeList/>
<regexCodePropertyList/>
<Trigger isActive="yes" isFolder="no" isTempTrigger="no" isMultiline="no" isPerlSlashGOption="no" isColorizerTrigger="no" isFilterTrigger="no" isSoundTrigger="no" isColorTrigger="no" isColorTriggerFg="no" isColorTriggerBg="no">
<name>misc-ok-slucham-zaprasza</name>
<name>misc-ok-slucham</name>
<script>selectCurrentLine()
fg(&quot;green&quot;)
fg(&quot;tan&quot;)
resetFormat()</script>
<triggerType>0</triggerType>
<conditonLineDelta>0</conditonLineDelta>
@ -116,13 +116,33 @@ resetFormat()</script>
<colorTriggerFgColor>#000000</colorTriggerFgColor>
<colorTriggerBgColor>#000000</colorTriggerBgColor>
<regexCodeList>
<string>^Ok\.$</string>
<string>^Slucham\?$</string>
<string>.* zaprasza cie do swojej druzyny\.</string>
</regexCodeList>
<regexCodePropertyList>
<integer>1</integer>
<integer>1</integer>
</regexCodePropertyList>
</Trigger>
<Trigger isActive="yes" isFolder="no" isTempTrigger="no" isMultiline="no" isPerlSlashGOption="no" isColorizerTrigger="no" isFilterTrigger="no" isSoundTrigger="no" isColorTrigger="no" isColorTriggerFg="no" isColorTriggerBg="no">
<name>misc-mowi-do-ciebie</name>
<script>selectString(matches[2],1)
fg(&quot;cyan&quot;)
replace(string.upper(matches[2]))
resetFormat()
</script>
<triggerType>0</triggerType>
<conditonLineDelta>0</conditonLineDelta>
<mStayOpen>0</mStayOpen>
<mCommand></mCommand>
<packageName></packageName>
<mFgColor>#ff0000</mFgColor>
<mBgColor>#ffff00</mBgColor>
<mSoundFile></mSoundFile>
<colorTriggerFgColor>#000000</colorTriggerFgColor>
<colorTriggerBgColor>#000000</colorTriggerBgColor>
<regexCodeList>
<string>([a-z]+ do ciebie .*:)</string>
</regexCodeList>
<regexCodePropertyList>
<integer>1</integer>
</regexCodePropertyList>
</Trigger>
@ -1167,6 +1187,102 @@ resetFormat()</script>
<integer>1</integer>
</regexCodePropertyList>
</Trigger>
<Trigger isActive="yes" isFolder="no" isTempTrigger="no" isMultiline="no" isPerlSlashGOption="no" isColorizerTrigger="no" isFilterTrigger="no" isSoundTrigger="no" isColorTrigger="no" isColorTriggerFg="no" isColorTriggerBg="no">
<name>ftpd-wytracenie</name>
<script>raiseEvent(&quot;playBeep&quot;)
selectCurrentLine()
deleteLine()
cecho(&quot;\n\n&lt;red&gt;[ BRON ] &quot; .. matches[2] .. &quot;\n\n&quot;)
resetFormat()
scripts.ui:info_action_update(&quot;WYTRACENIE&quot;)</script>
<triggerType>0</triggerType>
<conditonLineDelta>0</conditonLineDelta>
<mStayOpen>0</mStayOpen>
<mCommand></mCommand>
<packageName></packageName>
<mFgColor>#ff0000</mFgColor>
<mBgColor>#ffff00</mBgColor>
<mSoundFile></mSoundFile>
<colorTriggerFgColor>#000000</colorTriggerFgColor>
<colorTriggerBgColor>#000000</colorTriggerBgColor>
<regexCodeList>
<string>(^[ &gt;]*.*ruchem.*wytraca ci .*\.)</string>
<string>(^[ &gt;]*Uderzenie jest tak silne, ze bezwiednie puszczasz (.*)\.$)</string>
</regexCodeList>
<regexCodePropertyList>
<integer>1</integer>
<integer>1</integer>
</regexCodePropertyList>
</Trigger>
<Trigger isActive="yes" isFolder="no" isTempTrigger="no" isMultiline="no" isPerlSlashGOption="no" isColorizerTrigger="no" isFilterTrigger="no" isSoundTrigger="no" isColorTrigger="no" isColorTriggerFg="no" isColorTriggerBg="no">
<name>ftpd-stun-on</name>
<script>raiseEvent(&quot;playBeep&quot;)
tempTimer(0.3, [[ raiseEvent(&quot;playBeep&quot;) ]])
tempTimer(0.6, [[ raiseEvent(&quot;playBeep&quot;) ]])
selectCurrentLine()
deleteLine()
cecho(&quot;&lt;red&gt;\n\n[ STUN ] &quot; .. matches[1] .. &quot;\n\n&quot;)
scripts.ui:info_action_update(&quot;OGLUSZENIE&quot;)
resetFormat()
</script>
<triggerType>0</triggerType>
<conditonLineDelta>0</conditonLineDelta>
<mStayOpen>0</mStayOpen>
<mCommand></mCommand>
<packageName></packageName>
<mFgColor>#ff0000</mFgColor>
<mBgColor>#ffff00</mBgColor>
<mSoundFile></mSoundFile>
<colorTriggerFgColor>#000000</colorTriggerFgColor>
<colorTriggerBgColor>#000000</colorTriggerBgColor>
<regexCodeList>
<string>.*Powoli osuwasz sie na ziemie.*</string>
<string>.*Potem robi sie ciemno.*</string>
<string>.*Sila uderzania zamroczyla cie.*</string>
<string>.*tak silnym, ze swiat przed twoimi oczami niknie.*</string>
<string>.*Przymroczony tym uderzeniem czujesz jak nogi.*</string>
<string>.*wali cie na odlew .* chwiejesz.*</string>
</regexCodeList>
<regexCodePropertyList>
<integer>1</integer>
<integer>1</integer>
<integer>1</integer>
<integer>1</integer>
<integer>1</integer>
<integer>1</integer>
</regexCodePropertyList>
</Trigger>
<Trigger isActive="yes" isFolder="no" isTempTrigger="no" isMultiline="no" isPerlSlashGOption="no" isColorizerTrigger="no" isFilterTrigger="no" isSoundTrigger="no" isColorTrigger="no" isColorTriggerFg="no" isColorTriggerBg="no">
<name>ftpd-stun-off</name>
<script>raiseEvent(&quot;playBeep&quot;)
selectCurrentLine()
deleteLine()
cecho(&quot;&lt;LawnGreen&gt;\n\n[ STUN ] &quot; .. matches[1] .. &quot;\n\n&quot;)
resetFormat()
scripts.ui:info_action_update(&quot;&quot;)</script>
<triggerType>0</triggerType>
<conditonLineDelta>0</conditonLineDelta>
<mStayOpen>0</mStayOpen>
<mCommand></mCommand>
<packageName></packageName>
<mFgColor>#ff0000</mFgColor>
<mBgColor>#ffff00</mBgColor>
<mSoundFile></mSoundFile>
<colorTriggerFgColor>#000000</colorTriggerFgColor>
<colorTriggerBgColor>#000000</colorTriggerBgColor>
<regexCodeList>
<string>.*Powoli dochodzisz do siebie.*</string>
<string>.*Czujesz jak slabosc po zadanym ciosie w glowe mija.*</string>
<string>.*Udaje ci sie uwolnic z sieci.*</string>
<string>.*Powoli odzyskujesz swobode ruchow.*</string>
</regexCodeList>
<regexCodePropertyList>
<integer>1</integer>
<integer>1</integer>
<integer>1</integer>
<integer>1</integer>
</regexCodePropertyList>
</Trigger>
</TriggerGroup>
</TriggerGroup>
</TriggerPackage>

View File

@ -4,11 +4,17 @@ function load_my_settings()
------------ OD TEGO MIEJSCA W DOL MOZNA ZMIENIAC ZAWARTOSC --------------
---------------------------------------------------------------------------------
scripts.character_name = "Werbat"
-- Wszystkie linie zaczynajace sie od '--' to komentarze i nie maja zadnego
-- znaczenia w kontekscie ustawien.
------------------------------------------
-- Tutaj ustaw Twoje imie (miedzy innymi do globalnego licznika postepow i zabitych)
-- Musi to byc w postaci: scripts.character_name = "Adremen"
scripts.character_name = "Werbat"
------------------------------------------
-- Domyslna opcja czy maja byc numerowani neutralni osobnicy na lokacji
--
-- Dozwolone wartosci
@ -20,18 +26,30 @@ ateam.all_numbering = true
------------------------------------------
-- Domyslna opcja czy rozkazywac w trakcie ataku
-- Domyslna opcja do /z oraz /zz
--
-- Dozwolone wartosci:
-- false - nie beda uzywane rozkazy w bindach ataku
-- true - beda uzywane rozkazy w bindach ataku
-- 1 - tylko atak ('zabij')
-- 2 - tylko atak + wskazanie ('zabij' + 'wskaz ... jako cel ataku')
-- 3 - komplet ('zabij', 'wskaz', 'rozkaz wszystkim zaatakowac ...')
--
-- Komenda do zmiany w trakcie gry: '/rozkazuj'
ateam.command_to_attack = false
ateam.attack_mode = 1
------------------------------------------
-- Ustawianie ataku do bindow zamiast zwyklego 'zabij'
-- Przykladowo:
--
-- ateam.attack_command = "chzabij"
--
-- bedzie wykonywalo "chzabij" zamiast "zabij" w bindach skryptowych.
--
-- Jesli pozostawione nieruszone to bedzie zwykle "zabij"
ateam.attack_command = nil
------------------------------------------
-- Domyslna opcja zbierania
--
-- Dozwolone wartosci:
@ -112,7 +130,6 @@ scripts.inv.weapons.case = {"inkrustowanego temblaka", "drugiego inkrustowanego
-- Ta opcja sluzy do tego, z ktorej pochwy ma brac/wkladac przy naciskaniu
-- 'bron' na pasku dolnym UI, czyli dla przykladu z powyzej bedzie to dla pochwy lyrijskiej
scripts.inv.weapons.click_id = 1
-- Jesli chce sie miec pod odpowiednim id tarcze, trzeba tutaj ustawic jej id.
@ -128,6 +145,33 @@ scripts.inv.weapons.shield_id = false
-- Jesli ustawi sie 2 to jest to 'gzzarzuc tarcze' oraz 'gzzdejmij' (plecy musza byc wolne wtedy).
scripts.inv.weapons.shield_mode = 1
-- Konfiguracja zachowania /db oraz /ob. Mozna sobie zdefiniowac ktore tarcze elementy
-- (1, 2, 3, ktores dwa albo wszystkie) maja byc dobywane/zakladane i opuszczane/chowane
-- przy /db i /ob.
-- jesli pozostawi sie tak jak jest (czyli {}) to bedzie 'dobadz wszystkich broni' i
-- analogicznie dla opuszczania. Jesli ustawi sie:
-- scripts.inv.main_weapons_action = {1, 2}
-- to przy /db i /ob beda wykonywane akcje na pojemniku 1 i 2.
-- Jest wsparcie dla tarczy (jesli jest ustawiona jako slot powyzej)
scripts.inv.main_weapons_action = {1, 2}
-- Konfiguracja jaka ma byc komenda dobywania.
-- Domyslnie jest to 'podobadz broni z ...' i i taka komenda
-- pozostanie gdy pozostawi sie te opcje nieustawiona. Mozna na przyklad dla straznika zrobic:
-- scripts.inv.weapon1_action = "powyjmij bron z <pojemnika>;gzdobadz broni"
-- wtedy zamiast standardowego 'podobadz broni z ...' wykona zdefiniowane akcje.
-- Trzeba pamietac o <pojemnika>, ktore automatycznie bedzie zastapione odpowiednia
-- nazwa pojemnika.
scripts.inv.weapon1_action_on = false
scripts.inv.weapon2_action_on = false
scripts.inv.weapon3_action_on = false
-- To samo co powyzej ale dla opuszczania broni.
-- Jesli nie jest zdefiniowane to jest wykonywane domyslne 'powsun bron ...'
scripts.inv.weapon1_action_off = false
scripts.inv.weapon2_action_pff = false
scripts.inv.weapon3_action_off = false
------------------------------------------
-- Domyslna opcja do BAZY POSTACI czy ma pokazywac imiona/gildie przy nieznajomych
@ -180,9 +224,7 @@ scripts.people.colored_guilds = {
-- }
--
-- Sprawdz '/kolory' aby zobaczyc dostepne kolory w Mudlecie.
scripts.people.colored_people = {
["Werbat"] = "yellow",
}
scripts.people.colored_people = {}
------------------------------------------